Town: Ådehlÿ Lÿdaf Ro

Ådehlÿ Lÿdaf Ro

Ådehlÿ Lÿdaf Ro
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceBipsíhr County
RegionQabíël-cèdêhê Woodlands
Founded1447
Community LeaderJarl Ya̋nvér Cōń̄y 'Melissa Martin' Bë̂ Vú̄sh Yó̄nḱ Yadequg
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6364 m (20879 ft)
Average Yearly Precipitation197 cm/y (77 in/y)
Population1319
Population Density263 people per km2 (659 people per mi2)
Town AuraConjuration
Naming
Native nameÅdehlÿ Lÿdaf Ro
Pronunciation/liˈdaf/ /ro/
Direct Translation[painful] [case; situation (circumstances; context); incident]
Translation[Not Yet Translated]

Ådehlÿ Lÿdaf Ro (/liˈdaf/ /ro/ [painful] [case; situation (circumstances; context); incident]) is a subtropical Town located in Bipsíhr County, Ÿrtrewlqålÿ Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Lÿdaf Ro is derived from the Dwarven language, as Ådehlÿ Lÿdaf Ro was founded by Gó̄boīs Ermp̪f̄ 'Loveadri Elodie' Ca̋chīkī Sé̄boīr Yärmp̪v Nuldztrÿkle, who was culturaly Dwarvern.

Climate

Ådehlÿ Lÿdaf Ro has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Ådehlÿ Lÿdaf Ro receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Lÿdaf Ro covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6364 m (20879 ft) above sea level.

Overview

Ådehlÿ Lÿdaf Ro was founded durring the early 15th century in summer of the year 1447, by Gó̄boīs Ermp̪f̄ 'Loveadri Elodie' Ca̋chīkī Sé̄boīr Yärmp̪v Nuldztrÿkle. The establishment of Ådehlÿ Lÿdaf Ro was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Lÿdaf Ro's construction back out of the project. Gó̄boīs Ermp̪f̄ 'Loveadri Elodie' Ca̋chīkī Sé̄boīr Yärmp̪v Nuldztrÿkle pushed on reguardles, and Ådehlÿ Lÿdaf Ro was finished, but starts off as a terible place to live.

Ådehlÿ Lÿdaf Ro was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Lÿdaf Ro is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Lÿdaf Ro is buildings are arranged arround a single restrictive flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ådehlÿ Lÿdaf Ro's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Astonishigly, the political statment focused walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ådehlÿ Lÿdaf Ro shows Ådehlÿ Lÿdaf Ro as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ådehlÿ Lÿdaf Ro places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Ådehlÿ Lÿdaf Ro has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Lÿdaf Ro. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Lÿdaf Ro's parks.

Ådehlÿ Lÿdaf Ro has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Lÿdaf Ro.

Ådehlÿ Lÿdaf Ro has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Lÿdaf Ro has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Lÿdaf Ro has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Lÿdaf Ro has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Lÿdaf Ro's public wards, blessings, and other arcane systems.

Ådehlÿ Lÿdaf Ro possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Lÿdaf Ro's grid is powered by an arcane means.

Ådehlÿ Lÿdaf Ro has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Lÿdaf Ro's natural decorations nor waterways.

Ådehlÿ Lÿdaf Ro has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Lÿdaf Ro has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Lÿdaf Ro's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Ådehlÿ Lÿdaf Ro most nights are accompanied by colorful ribbons of light in the sky.

The Phase Flea near Ådehlÿ Lÿdaf Ro are known to be a mutant strain of the creature.

Ådehlÿ Lÿdaf Ro's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5276 m2
    • Cattle and Similar Creatures: 329
    • Poultry: 3957
    • Swine: 263
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

390 of Ådehlÿ Lÿdaf Ro's population work within a Foundational Occupation.

903 of Ådehlÿ Lÿdaf Ro's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Ådehlÿ Lÿdaf Ro is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a codex of Charm, an a codex imbued with great amounts of Charm energies was created near Ådehlÿ Lÿdaf Ro by in time immemorial, reportedly some time during the late 2nd century.

History